Moved when the text for the robber is entering during initial game setup
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
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@ -225,14 +225,14 @@ const processGameOrder = (game, player, dice) => {
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addChatMessage(game, null, message);
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addChatMessage(game, null, message);
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game.playerOrder = players.map(player => getPlayerColor(game, player));
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game.playerOrder = players.map(player => getPlayerColor(game, player));
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game.state = 'initial-placement';
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game.state = 'initial-placement';
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message = `Initial settlement placement has started!`;
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game.direction = 'forward';
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game.direction = 'forward';
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game.turn = {
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game.turn = {
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name: getPlayerName(game, players[0]),
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name: getPlayerName(game, players[0]),
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color: getPlayerColor(game, players[0])
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color: getPlayerColor(game, players[0])
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};
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};
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placeSettlement(game, getValidCorners(game));
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placeSettlement(game, getValidCorners(game));
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addChatMessage(game, null, message);
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addChatMessage(game, null, `${game.robberName} Robber Robinson entered the scene as the nefarious robber!`);
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addChatMessage(game, null, `Initial settlement placement has started!`);
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message = `It is ${game.turn.name}'s turn to place a settlement.`;
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message = `It is ${game.turn.name}'s turn to place a settlement.`;
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} else {
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} else {
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message = `There are still ties for player order!`;
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message = `There are still ties for player order!`;
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@ -784,7 +784,7 @@ const adminActions = (game, action, value) => {
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const setPlayerName = (game, session, name) => {
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const setPlayerName = (game, session, name) => {
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if (session.color) {
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if (session.color) {
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return `You cannot change your name while you are in game.`;
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return `You cannot change your name while you have a color selected.`;
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}
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}
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/* Check to ensure name is not already in use */
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/* Check to ensure name is not already in use */
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@ -820,7 +820,7 @@ const setPlayerName = (game, session, name) => {
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}
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}
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addChatMessage(game, null, message);
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addChatMessage(game, null, message);
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return undefined;
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}
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}
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const setPlayerColor = (game, session, color) => {
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const setPlayerColor = (game, session, color) => {
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@ -2514,7 +2514,6 @@ router.put("/:id/:action/:value?", async (req, res) => {
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resetGame(game);
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resetGame(game);
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addChatMessage(game, null, `${name} requested to start the game.`);
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addChatMessage(game, null, `${name} requested to start the game.`);
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addChatMessage(game, null, `${game.robberName} Robber Robinson entered the scene as the nefarious robber!`);
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game.state = state;
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game.state = state;
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break;
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break;
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}
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}
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