Provide chat info on receiving cards for Road Building, etc.
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
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@ -1858,7 +1858,7 @@ router.put("/:id/:action/:value?", async (req, res) => {
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debugChat(game, 'Before development purchase');
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debugChat(game, 'Before development purchase');
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addActivity(game, session, `${session.name} purchased a development card.`);
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addActivity(game, session, `${session.name} purchased a development card.`);
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addChatMessage(game, session, `${session.name} spent 1 stone, 1 wheat, and 1 sheep to purchase a development card.`)
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addChatMessage(game, session, `${session.name} spent 1 stone, 1 wheat, 1 sheep to purchase a development card.`)
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player.stone--;
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player.stone--;
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player.wheat--;
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player.wheat--;
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player.sheep--;
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player.sheep--;
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@ -1924,6 +1924,7 @@ router.put("/:id/:action/:value?", async (req, res) => {
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case 'road-1':
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case 'road-1':
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case 'road-2':
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case 'road-2':
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addActivity(game, session, `${session.name} played a Road Building card. The server is giving them 2 brick and 2 wood to build those roads!`);
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addActivity(game, session, `${session.name} played a Road Building card. The server is giving them 2 brick and 2 wood to build those roads!`);
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addChatMessage(game, session, `${server.name} received 2 wood, 2 brick from the bank.`);
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player.brick += 2;
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player.brick += 2;
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player.wood += 2;
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player.wood += 2;
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break;
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break;
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@ -2120,7 +2121,7 @@ router.put("/:id/:action/:value?", async (req, res) => {
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player.settlements--;
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player.settlements--;
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if (!game.turn.free) {
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if (!game.turn.free) {
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addChatMessage(game, session, `${session.name} spent 1 brick, 1 wood, 1 sheep, and 1 wheat to purchase a settlement.`)
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addChatMessage(game, session, `${session.name} spent 1 brick, 1 wood, 1 sheep, 1 wheat to purchase a settlement.`)
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player.brick--;
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player.brick--;
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player.wood--;
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player.wood--;
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player.wheat--;
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player.wheat--;
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@ -2279,7 +2280,7 @@ router.put("/:id/:action/:value?", async (req, res) => {
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player.cities--;
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player.cities--;
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player.settlements++;
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player.settlements++;
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if (!game.turn.free) {
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if (!game.turn.free) {
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addChatMessage(game, session, `${session.name} spent 2 wheat, and 1 stone to upgrade to a city.`)
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addChatMessage(game, session, `${session.name} spent 2 wheat, 1 stone to upgrade to a city.`)
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player.wheat -= 2;
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player.wheat -= 2;
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player.stone -= 3;
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player.stone -= 3;
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}
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}
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@ -2368,7 +2369,7 @@ router.put("/:id/:action/:value?", async (req, res) => {
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player.roads--;
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player.roads--;
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if (!game.turn.free) {
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if (!game.turn.free) {
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addChatMessage(game, session, `${session.name} spent 1 brick and 1 wood to purchase a road.`)
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addChatMessage(game, session, `${session.name} spent 1 brick, 1 wood to purchase a road.`)
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player.brick--;
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player.brick--;
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player.wood--;
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player.wood--;
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}
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}
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