Working on stuff
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570d9024ab
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@ -347,6 +347,7 @@ interface ResourceCount {
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sheep: number;
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wheat: number;
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stone: number;
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desert: number;
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}
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type Received = Record<PlayerColor | "robber", ResourceCount>;
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@ -360,13 +361,21 @@ const distributeResources = (game: Game, roll: number): void => {
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if (staticData.pips?.[pipIndex] && staticData.pips[pipIndex].roll === roll) {
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/* TODO: Fix so it isn't hard coded to "wheat" and instead is the correct resource given
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* the resource distribution in shuffeled */
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matchedTiles.push({ type: "wheat", robber: game.robber === pos, index: pos });
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matchedTiles.push({
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type: "wheat",
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robber: game.robber === pos,
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index: pos,
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corners: [],
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pip: 0,
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roads: [],
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asset: 0,
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});
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}
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});
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const receives: Received = {} as Received;
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PLAYER_COLORS.forEach((color) => {
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receives[color] = { wood: 0, brick: 0, sheep: 0, wheat: 0, stone: 0 };
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receives[color] = { wood: 0, brick: 0, sheep: 0, wheat: 0, stone: 0, desert: 0 };
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});
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/* Find which corners are on each tile */
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@ -4649,7 +4658,6 @@ router.ws("/ws/:id", async (ws, req) => {
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case "mostDeveloped":
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case "mostPorts":
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case "longestRoad":
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case "tiles":
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case "pipOrder":
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case "signature":
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case "borderOrder":
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@ -4657,6 +4665,9 @@ router.ws("/ws/:id", async (ws, req) => {
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case "activities":
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batchedUpdate[field] = game[field];
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break;
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case "tiles":
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batchedUpdate.tiles = staticData.tiles;
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break;
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case "rules":
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batchedUpdate[field] = game.rules ? game.rules : {};
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break;
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@ -5296,7 +5307,7 @@ const resetGame = (game: any) => {
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shuffleArray(game.developmentCards);
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/* Reset all player data, and add in any missing colors */
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["R", "B", "W", "O"].forEach((color) => {
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PLAYER_COLORS.forEach((color) => {
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if (color in game.players) {
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clearPlayer(game.players[color]);
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} else {
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@ -5379,15 +5390,9 @@ const createGame = async (id: any) => {
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pipOrder: [],
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borderOrder: [],
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tileOrder: [],
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tiles: [],
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pips: [],
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step: 0 /* used for the suffix # in game backups */,
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};
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["pips", "borders", "tiles"].forEach((field) => {
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(game as any)[field] = (staticData as any)[field];
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});
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setBeginnerGame(game);
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resetGame(game);
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@ -5457,16 +5462,13 @@ const shuffleBoard = (game: any): void => {
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game.pipOrder = [];
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game.animationSeeds = [];
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for (let i = 0, p = 0; i < sequence.length; i++) {
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const target = sequence[i];
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if (typeof target !== "number") {
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continue;
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}
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const target: number = sequence[i]!;
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/* If the target tile is the desert (18), then set the
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* pip value to the robber (18) otherwise set
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* the target pip value to the currently incremeneting
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* pip value. */
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const tileIdx = typeof game.tileOrder?.[target] === "number" ? game.tileOrder[target] : undefined;
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const tileType = typeof tileIdx === "number" && game.tiles?.[tileIdx] ? game.tiles[tileIdx].type : undefined;
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const tileIdx = game.tileOrder[target];
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const tileType = staticData.tiles[tileIdx]?.type;
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if (!game.pipOrder) game.pipOrder = [];
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if (tileType === "desert") {
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game.robber = target;
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@ -1,7 +1,7 @@
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import { MAX_ROADS, MAX_CITIES, MAX_SETTLEMENTS } from "./constants";
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import type { Player } from "./types";
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import type { Player, PlayerColor } from "./types";
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export const newPlayer = (color: string): Player => {
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export const newPlayer = (color: PlayerColor): Player => {
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return {
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roads: MAX_ROADS,
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cities: MAX_CITIES,
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@ -24,7 +24,15 @@ export const newPlayer = (color: string): Player => {
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turnStart: 0,
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ports: 0,
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developmentCards: 0,
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} as Player;
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orderRoll: 0,
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position: "",
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orderStatus: "none",
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tied: false,
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mustDiscard: 0,
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live: true,
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turnNotice: "",
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longestRoad: 0,
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};
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};
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export default newPlayer;
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@ -118,8 +118,8 @@ export interface Offer {
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[key: string]: any;
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}
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type ResourceType = "wood" | "brick" | "sheep" | "wheat" | "stone";
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export const RESOURCE_TYPES = ["wood", "brick", "sheep", "wheat", "stone"] as ResourceType[];
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export type ResourceType = "wood" | "brick" | "sheep" | "wheat" | "stone" | "desert";
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export const RESOURCE_TYPES = ["wood", "brick", "sheep", "wheat", "stone", "desert"] as ResourceType[];
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export interface Tile {
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robber: boolean;
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@ -127,6 +127,10 @@ export interface Tile {
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type: ResourceType;
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resource?: ResourceKey | null;
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roll?: number | null;
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corners: number[];
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pip: number;
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roads: number[];
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asset: number;
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}
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export interface Game {
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@ -145,7 +149,6 @@ export interface Game {
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pipOrder: number[];
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tileOrder: number[];
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resources?: number;
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tiles: Tile[];
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pips?: any[];
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dice?: number[];
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chat?: any[];
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@ -1,5 +1,7 @@
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"use strict";
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import { Tile } from "../routes/games/types";
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/* Board Tiles:
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* 0 1 2
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* 3 4 5 6
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@ -20,54 +22,59 @@
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* r5 \ / r3
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* \/
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* c4
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*/
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*/
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/* |
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* 0 1 2 |
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* 1| 3| 5|
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* \. / \ / \ / \ 3
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* \. 0/ 1\ 3/ 4\ 6/ 7\
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* \./ \ / \ / \
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* 0| 2| 4| |6
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* 17 2| 0 5| 1 8| 2 |9 4
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* 8| 10| 12| |14
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* / \ / \ / \ / \
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* 10/ 11\ 13/ 14\ 16/ 17\ 19/ 20\
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* / \ / \ / \ / \
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* 7| 9| 11| 13| |15
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* 16 12| 3 15| 4 18| 5 21| 6 |22
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* 17| 19| 21| 23| |25 5
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* / \ / \ / \ / \ / \ ,/
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* 23/ 24\ 26/ 27\ 29/ 30\ 32/ 33\ 35/ 36\ ,/
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* / \ / \ / \ / \ / \ ,/
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* 16| 18| 20| 22| 24| |26
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* 15 25| 7 28| 8 31| 9 34| 10 37| 11 |38 6
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* 27| 29| 31| 33| 35| |37
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* /' \ / \ / \ / \ / \ /
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* /' 39\ 40/ 41\ 43/ 44\ 46/ 47\ 49/ 50\ /53
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* /' \ / \ / \ / \ / \ / 7
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* 28| 30| 32| 34| |36
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* 14 42| 12 45| 13 48| 14 51| 15 |52
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* 38| 40| 42| 44| |46
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* \ / \ / \ / \ /
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* 54\ 55/ 56\ 58/ 59\ 61/ 62\ /65
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* \ / \ / \ / \ / 8
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* 39| 41| 43| |45
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* 13 57| 16 60| 17 63| 18 |64
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* 47| 49| 51| |53
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* \ / \ / \ / `\
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* 66\ 67/ 68\ 69/ 70\ /71 `\
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* \ / \ / \ / `\
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* 48| 50| 52| 9
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* |
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* 12 | 11 10
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*/
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const Tile = (corners: number[], roads: number[]) => {
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* 0 1 2 |
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* 1| 3| 5|
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* \. / \ / \ / \ 3
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* \. 0/ 1\ 3/ 4\ 6/ 7\
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* \./ \ / \ / \
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* 0| 2| 4| |6
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* 17 2| 0 5| 1 8| 2 |9 4
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* 8| 10| 12| |14
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* / \ / \ / \ / \
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* 10/ 11\ 13/ 14\ 16/ 17\ 19/ 20\
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* / \ / \ / \ / \
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* 7| 9| 11| 13| |15
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* 16 12| 3 15| 4 18| 5 21| 6 |22
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* 17| 19| 21| 23| |25 5
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* / \ / \ / \ / \ / \ ,/
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* 23/ 24\ 26/ 27\ 29/ 30\ 32/ 33\ 35/ 36\ ,/
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* / \ / \ / \ / \ / \ ,/
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* 16| 18| 20| 22| 24| |26
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* 15 25| 7 28| 8 31| 9 34| 10 37| 11 |38 6
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* 27| 29| 31| 33| 35| |37
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* /' \ / \ / \ / \ / \ /
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* /' 39\ 40/ 41\ 43/ 44\ 46/ 47\ 49/ 50\ /53
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* /' \ / \ / \ / \ / \ / 7
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* 28| 30| 32| 34| |36
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* 14 42| 12 45| 13 48| 14 51| 15 |52
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* 38| 40| 42| 44| |46
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* \ / \ / \ / \ /
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* 54\ 55/ 56\ 58/ 59\ 61/ 62\ /65
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* \ / \ / \ / \ / 8
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* 39| 41| 43| |45
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* 13 57| 16 60| 17 63| 18 |64
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* 47| 49| 51| |53
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* \ / \ / \ / `\
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* 66\ 67/ 68\ 69/ 70\ /71 `\
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* \ / \ / \ / `\
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* 48| 50| 52| 9
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* |
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* 12 | 11 10
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*/
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const newTile = (corners: number[], roads: number[]): Tile => {
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return {
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corners: corners, /* 6 */
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robber: false,
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index: -1,
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type: "desert",
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resource: null,
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roll: null,
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corners: corners /* 6 */,
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pip: -1,
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roads: roads,
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asset: -1
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asset: -1,
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};
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};
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@ -76,44 +83,44 @@ const Tile = (corners: number[], roads: number[]) => {
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const Corner = (roads: number[], banks: number[]) => {
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return {
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roads: roads, /* max of 3 */
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banks: banks, /* max of 2 */
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data: undefined
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roads: roads /* max of 3 */,
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banks: banks /* max of 2 */,
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data: undefined,
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};
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};
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const Road = (corners: number[]) => {
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return {
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corners: corners, /* 2 */
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data: undefined
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}
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corners: corners /* 2 */,
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data: undefined,
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};
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};
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const layout = {
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tiles: [
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Tile([ 0, 1, 2, 10, 9, 8], [ 0, 1, 5, 13, 11, 2]),
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Tile([ 2, 3, 4, 12, 11, 10], [ 3, 4, 8, 16, 14, 5]),
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Tile([ 4, 5, 6, 14, 13, 12], [ 6, 7, 9, 19, 17, 8]),
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newTile([0, 1, 2, 10, 9, 8], [0, 1, 5, 13, 11, 2]),
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newTile([2, 3, 4, 12, 11, 10], [3, 4, 8, 16, 14, 5]),
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newTile([4, 5, 6, 14, 13, 12], [6, 7, 9, 19, 17, 8]),
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Tile([ 7, 8, 9, 19, 18, 17], [ 10, 11, 15, 26, 24, 12]),
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Tile([ 9, 10, 11, 21, 20, 19], [ 13, 14, 18, 29, 27, 15]),
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Tile([ 11, 12, 13, 23, 22, 21], [ 16, 17, 21, 32, 30, 18]),
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Tile([ 13, 14, 15, 25, 24, 23], [ 19, 20, 22, 35, 33, 21]),
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newTile([7, 8, 9, 19, 18, 17], [10, 11, 15, 26, 24, 12]),
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newTile([9, 10, 11, 21, 20, 19], [13, 14, 18, 29, 27, 15]),
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newTile([11, 12, 13, 23, 22, 21], [16, 17, 21, 32, 30, 18]),
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newTile([13, 14, 15, 25, 24, 23], [19, 20, 22, 35, 33, 21]),
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Tile([ 16, 17, 18, 29, 28, 27], [ 23, 24, 28, 40, 39, 25]),
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Tile([ 18, 19, 20, 31, 30, 29], [ 26, 27, 31, 43, 41, 28]),
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Tile([ 20, 21, 22, 33, 32, 31], [ 29, 30, 34, 46, 44, 31]),
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Tile([ 22, 23, 24, 35, 34, 33], [ 32, 33, 37, 49, 47, 34]),
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Tile([ 24, 25, 26, 37, 36, 35], [ 35, 36, 38, 53, 50, 37]),
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newTile([16, 17, 18, 29, 28, 27], [23, 24, 28, 40, 39, 25]),
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newTile([18, 19, 20, 31, 30, 29], [26, 27, 31, 43, 41, 28]),
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newTile([20, 21, 22, 33, 32, 31], [29, 30, 34, 46, 44, 31]),
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newTile([22, 23, 24, 35, 34, 33], [32, 33, 37, 49, 47, 34]),
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newTile([24, 25, 26, 37, 36, 35], [35, 36, 38, 53, 50, 37]),
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Tile([ 28, 29, 30, 40, 39, 38], [ 40, 41, 45, 55, 54, 42]),
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Tile([ 30, 31, 32, 42, 41, 40], [ 43, 44, 48, 58, 56, 45]),
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Tile([ 32, 33, 34, 44, 43, 42], [ 46, 47, 51, 61, 59, 48]),
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Tile([ 34, 35, 36, 46, 45, 44], [ 49, 50, 52, 65, 62, 51]),
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newTile([28, 29, 30, 40, 39, 38], [40, 41, 45, 55, 54, 42]),
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newTile([30, 31, 32, 42, 41, 40], [43, 44, 48, 58, 56, 45]),
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newTile([32, 33, 34, 44, 43, 42], [46, 47, 51, 61, 59, 48]),
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newTile([34, 35, 36, 46, 45, 44], [49, 50, 52, 65, 62, 51]),
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Tile([ 39, 40, 41, 49, 48, 47], [ 55, 56, 60, 67, 66, 57]),
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Tile([ 41, 42, 43, 51, 50, 49], [ 58, 59, 63, 69, 68, 60]),
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Tile([ 43, 44, 45, 53, 52, 51], [ 61, 62, 64, 71, 70, 63])
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newTile([39, 40, 41, 49, 48, 47], [55, 56, 60, 67, 66, 57]),
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newTile([41, 42, 43, 51, 50, 49], [58, 59, 63, 69, 68, 60]),
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newTile([43, 44, 45, 53, 52, 51], [61, 62, 64, 71, 70, 63]),
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],
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roads: [
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/* 0 */
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@ -140,7 +147,7 @@ const layout = {
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Road([14, 13]),
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/* 20 */
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Road([14, 15]),
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Road([13,23 ]),
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Road([13, 23]),
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Road([15, 25]),
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Road([17, 16]),
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Road([17, 18]),
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@ -154,113 +161,117 @@ const layout = {
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Road([20, 31]),
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Road([23, 22]),
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Road([23, 24]),
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Road([22,33]),
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Road([25,24]),
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Road([25,26]),
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Road([22, 33]),
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Road([25, 24]),
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Road([25, 26]),
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Road([24, 35]),
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Road([26,37]),
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Road([27,28]),
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Road([26, 37]),
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Road([27, 28]),
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/* 40 */
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Road([29,28]),
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Road([29,30]),
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Road([28,38]),
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Road([31,30]),
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Road([31,32]),
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Road([30,40]),
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Road([33,32]),
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Road([33,34]),
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Road([32,42]),
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Road([35,34]),
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Road([29, 28]),
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Road([29, 30]),
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Road([28, 38]),
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Road([31, 30]),
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Road([31, 32]),
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Road([30, 40]),
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Road([33, 32]),
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Road([33, 34]),
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Road([32, 42]),
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Road([35, 34]),
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/* 50 */
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Road([35,36]),
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Road([34,44]),
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Road([36,46]),
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Road([37,36]),
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Road([38,39]),
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Road([40,39]),
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Road([40,41]),
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Road([39,47]),
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Road([41,42]),
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Road([42,43]),
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Road([35, 36]),
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Road([34, 44]),
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Road([36, 46]),
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Road([37, 36]),
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Road([38, 39]),
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Road([40, 39]),
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Road([40, 41]),
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Road([39, 47]),
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Road([41, 42]),
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Road([42, 43]),
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/* 60 */
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Road([41,49]),
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Road([44,43]),
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Road([44,45]),
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Road([43,51]),
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Road([45,53]),
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Road([46,45]),
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Road([47,48]),
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Road([49,48]),
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Road([49,50]),
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Road([51,50]),
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Road([41, 49]),
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Road([44, 43]),
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Road([44, 45]),
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Road([43, 51]),
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Road([45, 53]),
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Road([46, 45]),
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Road([47, 48]),
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Road([49, 48]),
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Road([49, 50]),
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Road([51, 50]),
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/* 70 */
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Road([51,52]),
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Road([53,52]),
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Road([51, 52]),
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Road([53, 52]),
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],
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corners: [
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/* 0 */
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/* 0 */ Corner([2, 0],[0]),
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/* 1 */ Corner([0, 1],[0]),
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/* 2 */ Corner([1,3,5],[1]),
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/* 3 */ Corner([3,4],[1,2]),
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/* 4 */ Corner([8,4,6],[2]),
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/* 5 */ Corner([6,7],[3]),
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/* 6 */ Corner([7,9],[3]),
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/* 7 */ Corner([12,10],[16,17]),
|
||||
/* 8 */ Corner([2,10,11],[17]),
|
||||
/* 9 */ Corner([11,13,15],[]),
|
||||
/* 0 */ Corner([2, 0], [0]),
|
||||
/* 1 */ Corner([0, 1], [0]),
|
||||
/* 2 */ Corner([1, 3, 5], [1]),
|
||||
/* 3 */ Corner([3, 4], [1, 2]),
|
||||
/* 4 */ Corner([8, 4, 6], [2]),
|
||||
/* 5 */ Corner([6, 7], [3]),
|
||||
/* 6 */ Corner([7, 9], [3]),
|
||||
/* 7 */ Corner([12, 10], [16, 17]),
|
||||
/* 8 */ Corner([2, 10, 11], [17]),
|
||||
/* 9 */ Corner([11, 13, 15], []),
|
||||
/* 10 */
|
||||
/* 10 */ Corner([5,13,14],[]),
|
||||
/* 11 */ Corner([14,16,18],[]),
|
||||
/* 12 */ Corner([8,16,17],[]),
|
||||
/* 13 */ Corner([17,19,21],[]),
|
||||
/* 14 */ Corner([9,19,20],[4]),
|
||||
/* 15 */ Corner([20,22],[4,5]),
|
||||
/* 16 */ Corner([23,25],[15]),
|
||||
/* 17 */ Corner([12,23,24],[16]),
|
||||
/* 18 */ Corner([24,26,28],[]),
|
||||
/* 19 */ Corner([15,26,27],[]),
|
||||
/* 10 */ Corner([5, 13, 14], []),
|
||||
/* 11 */ Corner([14, 16, 18], []),
|
||||
/* 12 */ Corner([8, 16, 17], []),
|
||||
/* 13 */ Corner([17, 19, 21], []),
|
||||
/* 14 */ Corner([9, 19, 20], [4]),
|
||||
/* 15 */ Corner([20, 22], [4, 5]),
|
||||
/* 16 */ Corner([23, 25], [15]),
|
||||
/* 17 */ Corner([12, 23, 24], [16]),
|
||||
/* 18 */ Corner([24, 26, 28], []),
|
||||
/* 19 */ Corner([15, 26, 27], []),
|
||||
/* 20 */
|
||||
/* 20 */ Corner([27,29,31],[]),
|
||||
/* 21 */ Corner([18,29,30],[]),
|
||||
/* 22 */ Corner([30,32,34],[]),
|
||||
/* 23 */ Corner([21,32,33],[]),
|
||||
/* 24 */ Corner([33,35,37],[]),
|
||||
/* 25 */ Corner([22,35,36],[5]),
|
||||
/* 26 */ Corner([36,38],[6]),
|
||||
/* 27 */ Corner([25,39],[15]),
|
||||
/* 28 */ Corner([39,40,42],[14]),
|
||||
/* 29 */ Corner([28,40,41],[]),
|
||||
/* 20 */ Corner([27, 29, 31], []),
|
||||
/* 21 */ Corner([18, 29, 30], []),
|
||||
/* 22 */ Corner([30, 32, 34], []),
|
||||
/* 23 */ Corner([21, 32, 33], []),
|
||||
/* 24 */ Corner([33, 35, 37], []),
|
||||
/* 25 */ Corner([22, 35, 36], [5]),
|
||||
/* 26 */ Corner([36, 38], [6]),
|
||||
/* 27 */ Corner([25, 39], [15]),
|
||||
/* 28 */ Corner([39, 40, 42], [14]),
|
||||
/* 29 */ Corner([28, 40, 41], []),
|
||||
/* 30 */
|
||||
/* 30 */ Corner([41,43,45],[]),
|
||||
/* 31 */ Corner([31,43,44],[]),
|
||||
/* 32 */ Corner([44,46,48],[]),
|
||||
/* 33 */ Corner([34,46,47],[]),
|
||||
/* 34 */ Corner([47,49,51],[]),
|
||||
/* 35 */ Corner([37,49,50],[]),
|
||||
/* 36 */ Corner([50,53,52],[7]),
|
||||
/* 37 */ Corner([38,53],[6]),
|
||||
/* 38 */ Corner([42,54],[14,13]),
|
||||
/* 39 */ Corner([54,55,57],[13]),
|
||||
/* 30 */ Corner([41, 43, 45], []),
|
||||
/* 31 */ Corner([31, 43, 44], []),
|
||||
/* 32 */ Corner([44, 46, 48], []),
|
||||
/* 33 */ Corner([34, 46, 47], []),
|
||||
/* 34 */ Corner([47, 49, 51], []),
|
||||
/* 35 */ Corner([37, 49, 50], []),
|
||||
/* 36 */ Corner([50, 53, 52], [7]),
|
||||
/* 37 */ Corner([38, 53], [6]),
|
||||
/* 38 */ Corner([42, 54], [14, 13]),
|
||||
/* 39 */ Corner([54, 55, 57], [13]),
|
||||
/* 40 */
|
||||
/* 40 */ Corner([45,55,56],[]),
|
||||
/* 41 */ Corner([56,58,60],[]),
|
||||
/* 42 */ Corner([48,58,59],[]),
|
||||
/* 43 */ Corner([59,61,63],[]),
|
||||
/* 44 */ Corner([51,61,62],[]),
|
||||
/* 45 */ Corner([62,65,64],[8]),
|
||||
/* 46 */ Corner([52,65],[7,8]),
|
||||
/* 47 */ Corner([57,66],[12]),
|
||||
/* 48 */ Corner([67,66],[12]),
|
||||
/* 49 */ Corner([60,67,68],[11]),
|
||||
/* 40 */ Corner([45, 55, 56], []),
|
||||
/* 41 */ Corner([56, 58, 60], []),
|
||||
/* 42 */ Corner([48, 58, 59], []),
|
||||
/* 43 */ Corner([59, 61, 63], []),
|
||||
/* 44 */ Corner([51, 61, 62], []),
|
||||
/* 45 */ Corner([62, 65, 64], [8]),
|
||||
/* 46 */ Corner([52, 65], [7, 8]),
|
||||
/* 47 */ Corner([57, 66], [12]),
|
||||
/* 48 */ Corner([67, 66], [12]),
|
||||
/* 49 */ Corner([60, 67, 68], [11]),
|
||||
/* 50 */
|
||||
/* 50 */ Corner([68,69],[11,10]),
|
||||
/* 51 */ Corner([69,70,63],[10]),
|
||||
/* 52 */ Corner([70,71],[9]),
|
||||
/* 53 */ Corner([64,71],[9]),
|
||||
]
|
||||
/* 50 */ Corner([68, 69], [11, 10]),
|
||||
/* 51 */ Corner([69, 70, 63], [10]),
|
||||
/* 52 */ Corner([70, 71], [9]),
|
||||
/* 53 */ Corner([64, 71], [9]),
|
||||
],
|
||||
};
|
||||
|
||||
interface StaticDataTile {
|
||||
type: ResourceType;
|
||||
card: number;
|
||||
}
|
||||
const staticData = {
|
||||
tiles: [
|
||||
{ type: "desert", card: 0 },
|
||||
@ -281,8 +292,8 @@ const staticData = {
|
||||
{ type: "sheep", card: 3 },
|
||||
{ type: "brick", card: 0 },
|
||||
{ type: "brick", card: 1 },
|
||||
{ type: "brick", card: 2 }
|
||||
],
|
||||
{ type: "brick", card: 2 },
|
||||
] as StaticDataTile[],
|
||||
pips: [
|
||||
{ roll: 5, pips: 4 },
|
||||
{ roll: 2, pips: 1 },
|
||||
@ -302,7 +313,7 @@ const staticData = {
|
||||
{ roll: 6, pips: 5 },
|
||||
{ roll: 3, pips: 2 },
|
||||
{ roll: 11, pips: 2 },
|
||||
{ roll: 7, pips: 0 }, /* Robber is at the end or indexing gets off */
|
||||
{ roll: 7, pips: 0 } /* Robber is at the end or indexing gets off */,
|
||||
],
|
||||
borders: [
|
||||
["bank", undefined, "sheep"],
|
||||
@ -310,8 +321,8 @@ const staticData = {
|
||||
["bank", undefined, "brick"],
|
||||
[undefined, "wood", undefined],
|
||||
["bank", undefined, "wheat"],
|
||||
[undefined, "stone", undefined]
|
||||
]
|
||||
[undefined, "stone", undefined],
|
||||
],
|
||||
};
|
||||
|
||||
export {
|
||||
|
Loading…
x
Reference in New Issue
Block a user