Chat and login are working much better
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
parent
a403f38f1c
commit
f7de130321
@ -161,6 +161,7 @@ Chat is available at all times by registered players
|
||||
|
||||
## Lobby
|
||||
|
||||
|
||||
* Register session+name
|
||||
* Register session with color
|
||||
* Unregister player+name from color
|
||||
|
@ -209,7 +209,7 @@ const Chat = ({ board, promoteGameState }) => {
|
||||
console.log(`Send: ${event.target.value}`);
|
||||
promoteGameState({
|
||||
chat: {
|
||||
player: board.game.activePlayer,
|
||||
player: board.game.activePlayer ? board.game.activePlayer : undefined,
|
||||
message: event.target.value
|
||||
}
|
||||
});
|
||||
@ -226,6 +226,8 @@ const Chat = ({ board, promoteGameState }) => {
|
||||
|
||||
//const timeDelta = game.timestamp - Date.now();
|
||||
const messages = board.game.chat.map((item, index) => {
|
||||
/* If the date is in the future, set it to now */
|
||||
item.date = item.date > Date.now() ? Date.now() : item.date;
|
||||
return (
|
||||
<ListItem key={`msg-${index}`}>
|
||||
<ListItemAvatar>
|
||||
@ -236,14 +238,13 @@ const Chat = ({ board, promoteGameState }) => {
|
||||
);
|
||||
});
|
||||
|
||||
console.log(board.game);
|
||||
return (
|
||||
<Paper className="Chat">
|
||||
<List id="ChatList">
|
||||
{ messages }
|
||||
</List>
|
||||
<TextField className="chatInput"
|
||||
disabled={!board.game.activePlayer}
|
||||
disabled={!board.game.activePlayerName}
|
||||
onChange={chatInput}
|
||||
onKeyPress={chatKeyPress}
|
||||
label={(<Moment format="h:mm:ss" interval={1000}/>)} variant="outlined"/>
|
||||
@ -267,15 +268,15 @@ const Action = ({ board }) => {
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
{ board.game.state == 'lobby' &&
|
||||
<Paper className="Action">
|
||||
<Button fullWidth onClick={startClick}>Start game</Button>
|
||||
<Button fullWidth onClick={newBoardClick}>New board</Button>
|
||||
<Button fullWidth onClick={rollClick}>Roll</Button>
|
||||
{ board.game.state == 'lobby' && <>
|
||||
<Button fullWidth onClick={startClick}>Start game</Button>
|
||||
<Button fullWidth onClick={newBoardClick}>New board</Button>
|
||||
</> }
|
||||
{ board.game.state !== 'lobby' && <>
|
||||
<Button fullWidth onClick={rollClick}>Roll</Button>
|
||||
</> }
|
||||
</Paper>
|
||||
}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
@ -328,16 +329,21 @@ const Players = ({ board }) => {
|
||||
const players = [];
|
||||
for (let key in board.game.players) {
|
||||
const item = board.game.players[key];
|
||||
if (board.game.state != "lobby" && item.status == 'Not active') {
|
||||
if (board.game.state !== "lobby" && item.status === 'Not active') {
|
||||
continue;
|
||||
}
|
||||
item.lastActive = item.lastActive > Date.now() ? Date.now() : item.lastActive;
|
||||
players.push((
|
||||
<ListItem key={`player-${key}`}>
|
||||
<ListItemAvatar>
|
||||
<Avatar className={classes[key]}>{key}</Avatar>
|
||||
</ListItemAvatar>
|
||||
<ListItemText primary={item.name} secondary={item.status} />
|
||||
{ (!selected || selected === key) &&
|
||||
<ListItemText primary={item.name} secondary={(
|
||||
<>
|
||||
{ item.status + ' ' }
|
||||
{ item.status != 'Not active' && <Moment fromNow date={item.lastActive}/>}
|
||||
</>)} />
|
||||
{ (item.status === 'Not active' || selected === key) &&
|
||||
<Switch edge="end"
|
||||
checked={selected === key}
|
||||
onChange={() => toggleSelected(key)}/>
|
||||
@ -411,12 +417,19 @@ class Board extends React.Component {
|
||||
}
|
||||
|
||||
imageLoaded(event) {
|
||||
console.log(`Done loading ${event.target.src}`);
|
||||
const image = event.target;
|
||||
console.log(`Done loading ${image.src}`);
|
||||
image.removeEventListener("load", this.imageLoaded);
|
||||
image.removeEventListener("error", this.imageLoadError);
|
||||
window.requestAnimationFrame(this.drawFrame);
|
||||
}
|
||||
|
||||
imageLoadError(event) {
|
||||
this.setState({message: `Error loading ${event.target.src}`});
|
||||
const image = event.target;
|
||||
console.log(`Error loading ${image.src}`);
|
||||
image.removeEventListener("load", this.imageLoaded);
|
||||
image.removeEventListener("error", this.imageLoadError);
|
||||
this.setState({message: `Error loading ${image.src}`});
|
||||
}
|
||||
|
||||
setSelected(key) {
|
||||
@ -1286,12 +1299,6 @@ class Board extends React.Component {
|
||||
this.updateSizeTimer = 0;
|
||||
}
|
||||
|
||||
for (let image in images) {
|
||||
images[image].removeEventListener("load", this.imageLoaded);
|
||||
images[image].removeEventListener("error", this.imageLoadError);
|
||||
delete images[image];
|
||||
}
|
||||
|
||||
document.removeEventListener("keyup", this.keyUp);
|
||||
window.removeEventListener("mousemove", this.mouseMove);
|
||||
window.removeEventListener("touchmove", this.mouseMove);
|
||||
@ -1306,10 +1313,12 @@ class Board extends React.Component {
|
||||
<div className="Cards" ref={el => this.cards = el}>
|
||||
{ game &&
|
||||
<div className="Game">
|
||||
<PlayerName board={this}/>
|
||||
{game.activePlayer === "" && <PlayerName board={this}/> }
|
||||
<Players board={this} promoteGameState={this.promoteGameState}/>
|
||||
<Chat board={this} promoteGameState={this.promoteGameState}/>
|
||||
<Action board={this}/>
|
||||
{ game.activePlayer !== "" &&
|
||||
<Action board={this}/>
|
||||
}
|
||||
{ this.state.message != "" && <Paper><div style={{align:"left",fontSize:"8pt"}}>{this.state.message}</div></Paper> }
|
||||
</div>
|
||||
}
|
||||
|
@ -136,22 +136,34 @@ router.put("/:id/:action/:value?", (req, res) => {
|
||||
return res.status(404).send(error);
|
||||
}
|
||||
|
||||
const game = games[req.params.id];
|
||||
const game = games[req.params.id],
|
||||
color = req.session && req.session.playerColor in game.players ? req.session.playerColor : undefined;
|
||||
|
||||
let player;
|
||||
let error;
|
||||
|
||||
|
||||
if (req.params.action == "player-name") {
|
||||
if (!req.params.value) {
|
||||
const name = req.params.value;
|
||||
if (!name) {
|
||||
error = `No name provided`;
|
||||
} else {
|
||||
req.session.playerName = req.params.value;
|
||||
const color = req.session.playerColor;
|
||||
if (color && game && color in game.players) {
|
||||
game.players[color].name = req.session.playerName;
|
||||
game.chat.push({ date: Date.now(), message: `${color} is no known as ${req.session.playerName}.` });
|
||||
if (color) {
|
||||
error = `You cannot change your name while you are in game.`;
|
||||
} else {
|
||||
if (game) for (let key in game.players) {
|
||||
if (game.players[key].name === name) {
|
||||
error = `${name} is already taken by ${key}`;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!error) {
|
||||
const old = req.session.playerName ? req.session.PlayerName : "Unnamed";
|
||||
req.session.playerName = name;
|
||||
game.chat.push({ date: Date.now(), message: `${old} is no known as ${name}.` });
|
||||
}
|
||||
|
||||
return sendGame(res, req, game, error);
|
||||
}
|
||||
|
||||
@ -161,16 +173,16 @@ router.put("/:id/:action/:value?", (req, res) => {
|
||||
return sendGame(res, req, game, error);
|
||||
}
|
||||
|
||||
const selected = req.params.value;
|
||||
let player;
|
||||
const selected = req.params.value,
|
||||
name = req.session.playerName;
|
||||
|
||||
console.log(`player-selected: ${selected}`);
|
||||
|
||||
/* Deselect currentlyi active player for this session */
|
||||
/* Deselect currently active player for this session */
|
||||
for (let key in game.players) {
|
||||
if (key == req.session.playerColor && selected != key) {
|
||||
if (key === color && selected !== key) {
|
||||
player = game.players[key];
|
||||
if (player.session == req.session.id) {
|
||||
if (player.session === req.session.id) {
|
||||
player.session = '';
|
||||
player.name = '';
|
||||
player.status = 'Not active';
|
||||
@ -180,16 +192,46 @@ router.put("/:id/:action/:value?", (req, res) => {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Verify the player has a name set */
|
||||
if (!req.session.playerName) {
|
||||
error = `You may only select a player when you have set your name.`;
|
||||
}
|
||||
|
||||
if (selected in game.players) {
|
||||
/* Verify this player's name is not already active in the game */
|
||||
if (!error) {
|
||||
for (let key in game.players) {
|
||||
player = game.players[key];
|
||||
if (key === color && selected !== key && player.name == name) {
|
||||
error = `This name is already taken by ${key}`;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Verify selection is valid */
|
||||
if (!error && !(selected in game.players)) {
|
||||
error = `An invalid player selection was attempted.`;
|
||||
}
|
||||
|
||||
/* Verify selection is not already taken */
|
||||
if (!error) {
|
||||
player = game.players[selected];
|
||||
if (player.session) {
|
||||
error = `${player.name} already has ${selected}`;
|
||||
}
|
||||
}
|
||||
|
||||
/* All good -- set this player to requested selection */
|
||||
if (!error) {
|
||||
player.session = req.session.id;
|
||||
player.name = req.session.playerName;
|
||||
player.status = `Just joined`;
|
||||
player.status = `Active`;
|
||||
player.lastActive = Date.now();
|
||||
req.session.playerColor = selected;
|
||||
game.chat.push({ date: Date.now(), message: `${selected} is now '${player.name}'.` });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return sendGame(res, req, game, error);
|
||||
}
|
||||
|
||||
@ -206,14 +248,19 @@ router.put("/:id/:action/:value?", (req, res) => {
|
||||
error = roll(game, player);
|
||||
break;
|
||||
case "shuffle":
|
||||
if (game.state === "lobby") {
|
||||
if (game.state !== "lobby") {
|
||||
error = `Game no longer in lobby (${game.state}). Can not shuffle board.`;
|
||||
}
|
||||
if (!error && game.turns > 0) {
|
||||
error = `Game already in progress (${game.turns} so far!) and cannot be shuffled.`;
|
||||
}
|
||||
if (!error) {
|
||||
shuffleBoard(game);
|
||||
const message = `${name} requested a new board.`;
|
||||
game.chat.push({ date: Date.now(), message: message });
|
||||
console.log(message);
|
||||
} else {
|
||||
error = `Game no longer in lobby (${game.state}). Can not shuffle board.`;
|
||||
}
|
||||
break
|
||||
case "state":
|
||||
const state = req.params.value ? req.params.value : "active";
|
||||
if (state != game.state) {
|
||||
@ -221,6 +268,7 @@ router.put("/:id/:action/:value?", (req, res) => {
|
||||
const message = `${name} set game state to ${state}.`;
|
||||
game.chat.push({ date: Date.now(), message: message });
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return sendGame(res, req, game, error);
|
||||
@ -304,19 +352,22 @@ const sendGame = async (res, req, game, error) => {
|
||||
console.log(message);
|
||||
game.state = 'lobby';
|
||||
}
|
||||
const playerColor = (req.session && req.session.playerColor) ? req.session.playerColor : "",
|
||||
playerName = (req.session && req.session.playerName) ? req.session.playerName : "";
|
||||
if (playerColor in game.players) {
|
||||
game.players[playerColor].lastActive = Date.now();
|
||||
}
|
||||
|
||||
await writeFile(`games/${game.id}`, JSON.stringify(game, null, 2))
|
||||
.catch((error) => {
|
||||
console.error(`Unable to write to games/${games.id}`);
|
||||
console.error(error);
|
||||
});
|
||||
|
||||
const playerGame = Object.assign({}, game, {
|
||||
timestamp: Date.now(),
|
||||
status: error ? error : "success",
|
||||
activePlayerName: (req.session && req.session.playerName) ?
|
||||
req.session.playerName : "",
|
||||
activePlayer: (req.session && req.session.playerColor) ?
|
||||
req.session.playerColor : null
|
||||
activePlayerName: playerName,
|
||||
activePlayer: playerColor
|
||||
});
|
||||
if (game.id == 'b3c4bd15efe212a2') {
|
||||
// console.log(req.session);
|
||||
@ -335,6 +386,7 @@ router.post("/:id?", (req, res/*, next*/) => {
|
||||
|
||||
const game = {
|
||||
startTime: Date.now(),
|
||||
turns: 0,
|
||||
state: "lobby", /* lobby, in-game, finished */
|
||||
tiles: [],
|
||||
pips: [],
|
||||
|
Loading…
x
Reference in New Issue
Block a user