Fix not setting private when mustDiscard
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
parent
95838be35e
commit
fd99aacfc9
@ -393,7 +393,7 @@ const processRoll = (game, session, dice) => {
|
|||||||
mustDiscard.forEach(player => {
|
mustDiscard.forEach(player => {
|
||||||
addChatMessage(game, null, `The robber was rolled and ${player.name} must discard ${player.mustDiscard} resource cards!`);
|
addChatMessage(game, null, `The robber was rolled and ${player.name} must discard ${player.mustDiscard} resource cards!`);
|
||||||
sendUpdateToPlayer(session, {
|
sendUpdateToPlayer(session, {
|
||||||
private: session.player
|
private: player
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -2024,7 +2024,7 @@ const buyDevelopment = (game, session) => {
|
|||||||
player.resources += player[resource];
|
player.resources += player[resource];
|
||||||
});
|
});
|
||||||
debugChat(game, 'After development purchase');
|
debugChat(game, 'After development purchase');
|
||||||
card = game.developmentCards.pop();
|
const card = game.developmentCards.pop();
|
||||||
card.turn = game.turns;
|
card.turn = game.turns;
|
||||||
player.development.push(card);
|
player.development.push(card);
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user