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Fix not setting private when mustDiscard

Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
James Ketrenos 2022-03-13 15:19:02 -07:00
parent 95838be35e
commit fd99aacfc9

View File

@ -393,7 +393,7 @@ const processRoll = (game, session, dice) => {
mustDiscard.forEach(player => { mustDiscard.forEach(player => {
addChatMessage(game, null, `The robber was rolled and ${player.name} must discard ${player.mustDiscard} resource cards!`); addChatMessage(game, null, `The robber was rolled and ${player.name} must discard ${player.mustDiscard} resource cards!`);
sendUpdateToPlayer(session, { sendUpdateToPlayer(session, {
private: session.player private: player
}); });
}); });
} }
@ -2024,7 +2024,7 @@ const buyDevelopment = (game, session) => {
player.resources += player[resource]; player.resources += player[resource];
}); });
debugChat(game, 'After development purchase'); debugChat(game, 'After development purchase');
card = game.developmentCards.pop(); const card = game.developmentCards.pop();
card.turn = game.turns; card.turn = game.turns;
player.development.push(card); player.development.push(card);