Fix not setting private when mustDiscard
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
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@ -393,7 +393,7 @@ const processRoll = (game, session, dice) => {
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mustDiscard.forEach(player => {
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addChatMessage(game, null, `The robber was rolled and ${player.name} must discard ${player.mustDiscard} resource cards!`);
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sendUpdateToPlayer(session, {
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private: session.player
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private: player
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});
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});
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}
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@ -2024,7 +2024,7 @@ const buyDevelopment = (game, session) => {
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player.resources += player[resource];
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});
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debugChat(game, 'After development purchase');
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card = game.developmentCards.pop();
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const card = game.developmentCards.pop();
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card.turn = game.turns;
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player.development.push(card);
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