1
0
peddlers-of-ketran/README.md

191 lines
4.3 KiB
Markdown

# Peddlers of Ketran
This project consists of both the front-end React client and back-end Node.js game API server for the Settlers of Catan-style board game.
The application is designed to run inside Docker containers. Do not run `npm install` or modify `node_modules` locally, as this can create environment drift. All development and building should be done through the provided Docker workflows.
## Development
For live development with hot reloading, React DevTools support, and TypeScript compilation on-the-fly.
### Prerequisites
- Docker
- Docker Compose
### Running the Server (Backend)
The server uses TypeScript with hot reloading via `ts-node-dev`.
```bash
docker compose -f docker-compose.dev.yml up
```
This will:
- Build the server container using `Dockerfile.server`
- Mount the `server/` directory for live code changes
- Run `npm run start:dev` which uses `ts-node-dev` for hot reloading
- Expose the server on port 8930
### Testing the Server
The server uses Jest for unit testing. Tests are located in `server/tests/`.
To run tests:
```bash
docker compose run --rm server npm test
```
This will run all test files matching `*.test.ts` in the `server/tests/` directory.
To run tests in watch mode:
```bash
docker compose run --rm server npm run test:watch
```
Note: If you add `test:watch` script, but for now, it's just `test`.
### Running the Client (Frontend)
The client is a React application with hot reloading and debug support.
```bash
docker compose -f docker-compose.client.dev.yml up
```
This will:
- Mount the `client/` directory for live code changes
- Run `npm start` in development mode
- Enable React DevTools and hot module replacement
- Expose the client on port 3001 (HTTPS)
- Proxy API calls to the server at `http://host.docker.internal:8930`
### Full Development Stack
To run both server and client together:
```bash
# Terminal 1: Server
docker compose -f docker-compose.dev.yml up
# Terminal 2: Client
docker compose -f docker-compose.client.dev.yml up
```
Open `https://localhost:3001` in your browser. The client will hot-reload on code changes, and the server will restart automatically on backend changes.
## Production
For production deployment, the client is built as static files and served directly by the Node.js server.
### Building
```bash
docker compose build
```
This builds the production image using `Dockerfile`, which:
- Installs server dependencies and builds TypeScript to `dist/`
- Installs client dependencies and builds static files to `client/build/`
- Copies the built client files to be served by the server
### Running
```bash
docker compose up
```
This will:
- Start the server on port 8930
- Serve the built client static files
- Mount the `db/` directory for persistent database storage
- Mount `server/routes/` for dynamic route files
The application will be available at `http://localhost:8930`.
### Environment Variables
Create a `.env` file in the project root with any required environment variables. The server start script loads these via `export $(cat ../.env | xargs)`.
## Architecture
```plantuml
skinparam componentStyle rectangle
component "Server" as server
component "Resources" as res
component "Client" as client
component "Game" as game
component "Player" as player
package "Game" as game {
component Players as players
}
server <-> resource : serves static files to client
client <-> server : API calls
player <-> client
players -r-> player
server -> game
```
## API Documentation
### POST /api/v1/game
#### Request
```json
{}
```
#### Response
```json
{
"gameId": "id",
"gameState": {
"tiles": []
}
}
```
## Configuration
Add security tokens in `server/config/local.json`:
```bash
cat << EOF > server/config/local.json
{
"tokens": [ {
"$(whoami)": "$(< /dev/urandom tr -dc _A-Z-a-z-0-9 | head -c${1:-32};echo;)"
} ]
}
EOF
```
## Testing
### Create New Game
```bash
curl -X POST http://localhost:8930/api/v1/games/
```
### Get Game Status
```bash
curl -X GET http://localhost:8930/api/v1/games/:id
```
## Game States
- **Lobby**: Players register, choose colors, roll for position, set ready
- **Active**: Gameplay phase
Chat is available at all times for registered players.
## License Attribution
The dice faces (dice-six-faces-*.svg) are Copyright [https://delapouite.com/](https://delapouite.com/) and licensed as [CC-BY-3.0](https://creativecommons.org/licenses/by/3.0/).